//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(609, "NodeDBlurData", 28)] public class NodeDBlurData { [DNAFieldAttribute(4, "float", 0, "center_x", "float", false, 0)] public float center_x; [DNAFieldAttribute(4, "float", 1, "center_y", "float", false, 4)] public float center_y; [DNAFieldAttribute(4, "float", 2, "distance", "float", false, 8)] public float distance; [DNAFieldAttribute(4, "float", 3, "angle", "float", false, 12)] public float angle; [DNAFieldAttribute(4, "float", 4, "spin", "float", false, 16)] public float spin; [DNAFieldAttribute(4, "float", 5, "zoom", "float", false, 20)] public float zoom; [DNAFieldAttribute(2, "short", 6, "iter", "short", false, 24)] public short iter; [DNAFieldAttribute(2, "char", 7, "_pad[2]", "System.Char[]", false, 26)] public char[] _pad = new System.Char[2]; public NodeDBlurData() { this.center_x = default; this.center_y = default; this.distance = default; this.angle = default; this.spin = default; this.zoom = default; this.iter = default; this._pad = default; } public NodeDBlurData(float center_x, float center_y, float distance, float angle, float spin, float zoom, short iter, char[] _pad) { this.center_x = center_x; this.center_y = center_y; this.distance = distance; this.angle = angle; this.spin = spin; this.zoom = zoom; this.iter = iter; this._pad = _pad; } } }