//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(917, "BlurShaderFxData", 168)] public struct BlurShaderFxData { [DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false, 0)] public ShaderFxData shaderfx; [DNAFieldAttribute(1, "float", "radius[2]", "System.Single[]", 8, false, 104)] public float[] radius = new System.Single[2]; [DNAFieldAttribute(2, "int", "flag", "int", 4, false, 112)] public int flag; [DNAFieldAttribute(3, "int", "samples", "int", 4, false, 116)] public int samples; [DNAFieldAttribute(4, "float", "rotation", "float", 4, false, 120)] public float rotation; [DNAFieldAttribute(5, "char", "_pad[4]", "System.Char[]", 4, false, 124)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(6, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false, 128)] public ShaderFxData_Runtime runtime; public BlurShaderFxData() { this.shaderfx = default; this.radius = default; this.flag = default; this.samples = default; this.rotation = default; this._pad = default; this.runtime = default; } public BlurShaderFxData(ShaderFxData shaderfx, float[] radius, int flag, int samples, float rotation, char[] _pad, ShaderFxData_Runtime runtime) { this.shaderfx = shaderfx; this.radius = radius; this.flag = flag; this.samples = samples; this.rotation = rotation; this._pad = _pad; this.runtime = runtime; } } }