//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(420, "MEdge", 12)] public struct MEdge { [DNAFieldAttribute(0, "int", "v1", "int", 4, false, 0)] public int v1; [DNAFieldAttribute(1, "int", "v2", "int", 4, false, 4)] public int v2; [DNAFieldAttribute(2, "char", "crease", "char", 1, false, 8)] public char crease; [DNAFieldAttribute(3, "char", "bweight", "char", 1, false, 9)] public char bweight; [DNAFieldAttribute(4, "short", "flag", "short", 2, false, 10)] public short flag; public MEdge() { this.v1 = default; this.v2 = default; this.crease = default; this.bweight = default; this.flag = default; } public MEdge(int v1, int v2, char crease, char bweight, short flag) { this.v1 = v1; this.v2 = v2; this.crease = crease; this.bweight = bweight; this.flag = flag; } } }