//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(130, "BrushCurvesSculptSettings", 48)] public class BrushCurvesSculptSettings { [DNAFieldAttribute(4, "int", 0, "add_amount", "int", false, 0)] public int add_amount; [DNAFieldAttribute(4, "int", 1, "points_per_curve", "int", false, 4)] public int points_per_curve; [DNAFieldAttribute(4, "int", 2, "flag", "int", false, 8)] public int flag; [DNAFieldAttribute(4, "float", 3, "minimum_length", "float", false, 12)] public float minimum_length; [DNAFieldAttribute(4, "float", 4, "curve_length", "float", false, 16)] public float curve_length; [DNAFieldAttribute(4, "float", 5, "minimum_distance", "float", false, 20)] public float minimum_distance; [DNAFieldAttribute(4, "float", 6, "curve_radius", "float", false, 24)] public float curve_radius; [DNAFieldAttribute(4, "int", 7, "density_add_attempts", "int", false, 28)] public int density_add_attempts; [DNAFieldAttribute(1, "uchar", 8, "density_mode", "uchar", false, 32)] public byte density_mode; [DNAFieldAttribute(7, "char", 9, "_pad[7]", "System.Char[]", false, 33)] public char[] _pad = new System.Char[7]; [DNAFieldAttribute(8, "CurveMapping", 10, "*curve_parameter_falloff", "CurveMapping", true, 40)] public CurveMapping curve_parameter_falloff; public BrushCurvesSculptSettings() { this.add_amount = default; this.points_per_curve = default; this.flag = default; this.minimum_length = default; this.curve_length = default; this.minimum_distance = default; this.curve_radius = default; this.density_add_attempts = default; this.density_mode = default; this._pad = default; this.curve_parameter_falloff = default; } public BrushCurvesSculptSettings(int add_amount, int points_per_curve, int flag, float minimum_length, float curve_length, float minimum_distance, float curve_radius, int density_add_attempts, byte density_mode, char[] _pad, CurveMapping curve_parameter_falloff) { this.add_amount = add_amount; this.points_per_curve = points_per_curve; this.flag = flag; this.minimum_length = minimum_length; this.curve_length = curve_length; this.minimum_distance = minimum_distance; this.curve_radius = curve_radius; this.density_add_attempts = density_add_attempts; this.density_mode = density_mode; this._pad = _pad; this.curve_parameter_falloff = curve_parameter_falloff; } } }