//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(99, "KeyingSet", 1264)] public class KeyingSet { [DNAFieldAttribute(8, "KeyingSet", 0, "*next", "KeyingSet", true, 0)] public KeyingSet next; [DNAFieldAttribute(8, "KeyingSet", 1, "*prev", "KeyingSet", true, 8)] public KeyingSet prev; [DNAFieldAttribute(16, "ListBase", 2, "paths", "ListBase", false, 16)] public ListBase paths; [DNAFieldAttribute(64, "char", 3, "idname[64]", "System.Char[]", false, 32)] public char[] idname = new System.Char[64]; [DNAFieldAttribute(64, "char", 4, "name[64]", "System.Char[]", false, 96)] public char[] name = new System.Char[64]; [DNAFieldAttribute(1024, "char", 5, "description[1024]", "System.Char[]", false, 160)] public char[] description = new System.Char[1024]; [DNAFieldAttribute(64, "char", 6, "typeinfo[64]", "System.Char[]", false, 1184)] public char[] typeinfo = new System.Char[64]; [DNAFieldAttribute(4, "int", 7, "active_path", "int", false, 1248)] public int active_path; [DNAFieldAttribute(2, "short", 8, "flag", "short", false, 1252)] public short flag; [DNAFieldAttribute(2, "short", 9, "keyingflag", "short", false, 1254)] public short keyingflag; [DNAFieldAttribute(2, "short", 10, "keyingoverride", "short", false, 1256)] public short keyingoverride; [DNAFieldAttribute(6, "char", 11, "_pad[6]", "System.Char[]", false, 1258)] public char[] _pad = new System.Char[6]; public KeyingSet() { this.next = default; this.prev = default; this.paths = default; this.idname = default; this.name = default; this.description = default; this.typeinfo = default; this.active_path = default; this.flag = default; this.keyingflag = default; this.keyingoverride = default; this._pad = default; } public KeyingSet(KeyingSet next, KeyingSet prev, ListBase paths, char[] idname, char[] name, char[] description, char[] typeinfo, int active_path, short flag, short keyingflag, short keyingoverride, char[] _pad) { this.next = next; this.prev = prev; this.paths = paths; this.idname = idname; this.name = name; this.description = description; this.typeinfo = typeinfo; this.active_path = active_path; this.flag = flag; this.keyingflag = keyingflag; this.keyingoverride = keyingoverride; this._pad = _pad; } } }