//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(980, "MovieTrackingStabilization", 72)] public class MovieTrackingStabilization { [DNAFieldAttribute(4, "int", 0, "flag", "int", false, 0)] public int flag; [DNAFieldAttribute(4, "int", 1, "tot_track", "int", false, 4)] public int tot_track; [DNAFieldAttribute(4, "int", 2, "act_track", "int", false, 8)] public int act_track; [DNAFieldAttribute(4, "int", 3, "tot_rot_track", "int", false, 12)] public int tot_rot_track; [DNAFieldAttribute(4, "int", 4, "act_rot_track", "int", false, 16)] public int act_rot_track; [DNAFieldAttribute(4, "float", 5, "maxscale", "float", false, 20)] public float maxscale; [DNAFieldAttribute(8, "MovieTrackingTrack", 6, "*rot_track", "MovieTrackingTrack", true, 24)] public MovieTrackingTrack rot_track; [DNAFieldAttribute(4, "int", 7, "anchor_frame", "int", false, 32)] public int anchor_frame; [DNAFieldAttribute(8, "float", 8, "target_pos[2]", "System.Single[]", false, 36)] public float[] target_pos = new System.Single[2]; [DNAFieldAttribute(4, "float", 9, "target_rot", "float", false, 44)] public float target_rot; [DNAFieldAttribute(4, "float", 10, "scale", "float", false, 48)] public float scale; [DNAFieldAttribute(4, "float", 11, "locinf", "float", false, 52)] public float locinf; [DNAFieldAttribute(4, "float", 12, "scaleinf", "float", false, 56)] public float scaleinf; [DNAFieldAttribute(4, "float", 13, "rotinf", "float", false, 60)] public float rotinf; [DNAFieldAttribute(4, "int", 14, "filter", "int", false, 64)] public int filter; [DNAFieldAttribute(4, "int", 15, "_pad", "int", false, 68)] public int _pad; public MovieTrackingStabilization() { this.flag = default; this.tot_track = default; this.act_track = default; this.tot_rot_track = default; this.act_rot_track = default; this.maxscale = default; this.rot_track = default; this.anchor_frame = default; this.target_pos = default; this.target_rot = default; this.scale = default; this.locinf = default; this.scaleinf = default; this.rotinf = default; this.filter = default; this._pad = default; } public MovieTrackingStabilization( int flag, int tot_track, int act_track, int tot_rot_track, int act_rot_track, float maxscale, MovieTrackingTrack rot_track, int anchor_frame, float[] target_pos, float target_rot, float scale, float locinf, float scaleinf, float rotinf, int filter, int _pad) { this.flag = flag; this.tot_track = tot_track; this.act_track = act_track; this.tot_rot_track = tot_rot_track; this.act_rot_track = act_rot_track; this.maxscale = maxscale; this.rot_track = rot_track; this.anchor_frame = anchor_frame; this.target_pos = target_pos; this.target_rot = target_rot; this.scale = scale; this.locinf = locinf; this.scaleinf = scaleinf; this.rotinf = rotinf; this.filter = filter; this._pad = _pad; } } }