//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(885, "Sequence", 464)] public class Sequence { [DNAFieldAttribute(8, "Sequence", 0, "*next", "Sequence", true, 0)] public Sequence next; [DNAFieldAttribute(8, "Sequence", 1, "*prev", "Sequence", true, 8)] public Sequence prev; [DNAFieldAttribute(8, "void", 2, "*tmp", "void", true, 16)] public object tmp; [DNAFieldAttribute(8, "void", 3, "*lib", "void", true, 24)] public object lib; [DNAFieldAttribute(64, "char", 4, "name[64]", "System.Char[]", false, 32)] public char[] name = new System.Char[64]; [DNAFieldAttribute(4, "int", 5, "flag", "int", false, 96)] public int flag; [DNAFieldAttribute(4, "int", 6, "type", "int", false, 100)] public int type; [DNAFieldAttribute(4, "int", 7, "len", "int", false, 104)] public int len; [DNAFieldAttribute(4, "float", 8, "start", "float", false, 108)] public float start; [DNAFieldAttribute(4, "float", 9, "startofs", "float", false, 112)] public float startofs; [DNAFieldAttribute(4, "float", 10, "endofs", "float", false, 116)] public float endofs; [DNAFieldAttribute(4, "float", 11, "startstill", "float", false, 120)] public float startstill; [DNAFieldAttribute(4, "float", 12, "endstill", "float", false, 124)] public float endstill; [DNAFieldAttribute(4, "int", 13, "machine", "int", false, 128)] public int machine; [DNAFieldAttribute(4, "int", 14, "startdisp", "int", false, 132)] public int startdisp; [DNAFieldAttribute(4, "int", 15, "enddisp", "int", false, 136)] public int enddisp; [DNAFieldAttribute(4, "float", 16, "sat", "float", false, 140)] public float sat; [DNAFieldAttribute(4, "float", 17, "mul", "float", false, 144)] public float mul; [DNAFieldAttribute(2, "short", 18, "streamindex", "short", false, 148)] public short streamindex; [DNAFieldAttribute(2, "short", 19, "_pad", "short", false, 150)] public short _pad; [DNAFieldAttribute(4, "int", 20, "multicam_source", "int", false, 152)] public int multicam_source; [DNAFieldAttribute(4, "int", 21, "clip_flag", "int", false, 156)] public int clip_flag; [DNAFieldAttribute(8, "Strip", 22, "*strip", "Strip", true, 160)] public Strip strip; [DNAFieldAttribute(8, "Ipo", 23, "*ipo", "Ipo", true, 168)] public Ipo ipo; [DNAFieldAttribute(8, "Scene", 24, "*scene", "Scene", true, 176)] public Scene scene; [DNAFieldAttribute(8, "Object", 25, "*scene_camera", "Object", true, 184)] public Object scene_camera; [DNAFieldAttribute(8, "MovieClip", 26, "*clip", "MovieClip", true, 192)] public MovieClip clip; [DNAFieldAttribute(8, "Mask", 27, "*mask", "Mask", true, 200)] public Mask mask; [DNAFieldAttribute(16, "ListBase", 28, "anims", "ListBase", false, 208)] public ListBase anims; [DNAFieldAttribute(4, "float", 29, "effect_fader", "float", false, 224)] public float effect_fader; [DNAFieldAttribute(4, "float", 30, "speed_fader", "float", false, 228)] public float speed_fader; [DNAFieldAttribute(8, "Sequence", 31, "*seq1", "Sequence", true, 232)] public Sequence seq1; [DNAFieldAttribute(8, "Sequence", 32, "*seq2", "Sequence", true, 240)] public Sequence seq2; [DNAFieldAttribute(8, "void", 33, "*_pad7", "void", true, 248)] public object _pad7; [DNAFieldAttribute(8, "int", 34, "_pad8[2]", "System.Int32[]", false, 256)] public int[] _pad8 = new System.Int32[2]; [DNAFieldAttribute(16, "ListBase", 35, "seqbase", "ListBase", false, 264)] public ListBase seqbase; [DNAFieldAttribute(16, "ListBase", 36, "channels", "ListBase", false, 280)] public ListBase channels; [DNAFieldAttribute(16, "ListBase", 37, "connections", "ListBase", false, 296)] public ListBase connections; [DNAFieldAttribute(8, "bSound", 38, "*sound", "bSound", true, 312)] public bSound sound; [DNAFieldAttribute(8, "void", 39, "*scene_sound", "void", true, 320)] public object scene_sound; [DNAFieldAttribute(4, "float", 40, "volume", "float", false, 328)] public float volume; [DNAFieldAttribute(4, "float", 41, "pitch", "float", false, 332)] public float pitch; [DNAFieldAttribute(4, "float", 42, "pan", "float", false, 336)] public float pan; [DNAFieldAttribute(4, "float", 43, "strobe", "float", false, 340)] public float strobe; [DNAFieldAttribute(4, "float", 44, "sound_offset", "float", false, 344)] public float sound_offset; [DNAFieldAttribute(4, "char", 45, "_pad4[4]", "System.Char[]", false, 348)] public char[] _pad4 = new System.Char[4]; [DNAFieldAttribute(8, "void", 46, "*effectdata", "void", true, 352)] public object effectdata; [DNAFieldAttribute(4, "int", 47, "anim_startofs", "int", false, 360)] public int anim_startofs; [DNAFieldAttribute(4, "int", 48, "anim_endofs", "int", false, 364)] public int anim_endofs; [DNAFieldAttribute(4, "int", 49, "blend_mode", "int", false, 368)] public int blend_mode; [DNAFieldAttribute(4, "float", 50, "blend_opacity", "float", false, 372)] public float blend_opacity; [DNAFieldAttribute(1, "int8_t", 51, "color_tag", "int8_t", false, 376)] public sbyte color_tag; [DNAFieldAttribute(1, "char", 52, "alpha_mode", "char", false, 377)] public char alpha_mode; [DNAFieldAttribute(2, "char", 53, "_pad2[2]", "System.Char[]", false, 378)] public char[] _pad2 = new System.Char[2]; [DNAFieldAttribute(4, "int", 54, "cache_flag", "int", false, 380)] public int cache_flag; [DNAFieldAttribute(4, "int", 55, "sfra", "int", false, 384)] public int sfra; [DNAFieldAttribute(1, "char", 56, "views_format", "char", false, 388)] public char views_format; [DNAFieldAttribute(3, "char", 57, "_pad3[3]", "System.Char[]", false, 389)] public char[] _pad3 = new System.Char[3]; [DNAFieldAttribute(8, "Stereo3dFormat", 58, "*stereo3d_format", "Stereo3dFormat", true, 392)] public Stereo3dFormat stereo3d_format; [DNAFieldAttribute(8, "IDProperty", 59, "*prop", "IDProperty", true, 400)] public IDProperty prop; [DNAFieldAttribute(16, "ListBase", 60, "modifiers", "ListBase", false, 408)] public ListBase modifiers; [DNAFieldAttribute(4, "float", 61, "media_playback_rate", "float", false, 424)] public float media_playback_rate; [DNAFieldAttribute(4, "float", 62, "speed_factor", "float", false, 428)] public float speed_factor; [DNAFieldAttribute(8, "SeqRetimingHandle", 63, "*retiming_handles", "SeqRetimingHandle", true, 432)] public SeqRetimingHandle retiming_handles; [DNAFieldAttribute(8, "void", 64, "*_pad5", "void", true, 440)] public object _pad5; [DNAFieldAttribute(4, "int", 65, "retiming_handle_num", "int", false, 448)] public int retiming_handle_num; [DNAFieldAttribute(4, "char", 66, "_pad6[4]", "System.Char[]", false, 452)] public char[] _pad6 = new System.Char[4]; [DNAFieldAttribute(8, "SequenceRuntime", 67, "runtime", "SequenceRuntime", false, 456)] public SequenceRuntime runtime; public Sequence() { this.next = default; this.prev = default; this.tmp = default; this.lib = default; this.name = default; this.flag = default; this.type = default; this.len = default; this.start = default; this.startofs = default; this.endofs = default; this.startstill = default; this.endstill = default; this.machine = default; this.startdisp = default; this.enddisp = default; this.sat = default; this.mul = default; this.streamindex = default; this._pad = default; this.multicam_source = default; this.clip_flag = default; this.strip = default; this.ipo = default; this.scene = default; this.scene_camera = default; this.clip = default; this.mask = default; this.anims = default; this.effect_fader = default; this.speed_fader = default; this.seq1 = default; this.seq2 = default; this._pad7 = default; this._pad8 = default; this.seqbase = default; this.channels = default; this.connections = default; this.sound = default; this.scene_sound = default; this.volume = default; this.pitch = default; this.pan = default; this.strobe = default; this.sound_offset = default; this._pad4 = default; this.effectdata = default; this.anim_startofs = default; this.anim_endofs = default; this.blend_mode = default; this.blend_opacity = default; this.color_tag = default; this.alpha_mode = default; this._pad2 = default; this.cache_flag = default; this.sfra = default; this.views_format = default; this._pad3 = default; this.stereo3d_format = default; this.prop = default; this.modifiers = default; this.media_playback_rate = default; this.speed_factor = default; this.retiming_handles = default; this._pad5 = default; this.retiming_handle_num = default; this._pad6 = default; this.runtime = default; } public Sequence( Sequence next, Sequence prev, object tmp, object lib, char[] name, int flag, int type, int len, float start, float startofs, float endofs, float startstill, float endstill, int machine, int startdisp, int enddisp, float sat, float mul, short streamindex, short _pad, int multicam_source, int clip_flag, Strip strip, Ipo ipo, Scene scene, Object scene_camera, MovieClip clip, Mask mask, ListBase anims, float effect_fader, float speed_fader, Sequence seq1, Sequence seq2, object _pad7, int[] _pad8, ListBase seqbase, ListBase channels, ListBase connections, bSound sound, object scene_sound, float volume, float pitch, float pan, float strobe, float sound_offset, char[] _pad4, object effectdata, int anim_startofs, int anim_endofs, int blend_mode, float blend_opacity, sbyte color_tag, char alpha_mode, char[] _pad2, int cache_flag, int sfra, char views_format, char[] _pad3, Stereo3dFormat stereo3d_format, IDProperty prop, ListBase modifiers, float media_playback_rate, float speed_factor, SeqRetimingHandle retiming_handles, object _pad5, int retiming_handle_num, char[] _pad6, SequenceRuntime runtime) { this.next = next; this.prev = prev; this.tmp = tmp; this.lib = lib; this.name = name; this.flag = flag; this.type = type; this.len = len; this.start = start; this.startofs = startofs; this.endofs = endofs; this.startstill = startstill; this.endstill = endstill; this.machine = machine; this.startdisp = startdisp; this.enddisp = enddisp; this.sat = sat; this.mul = mul; this.streamindex = streamindex; this._pad = _pad; this.multicam_source = multicam_source; this.clip_flag = clip_flag; this.strip = strip; this.ipo = ipo; this.scene = scene; this.scene_camera = scene_camera; this.clip = clip; this.mask = mask; this.anims = anims; this.effect_fader = effect_fader; this.speed_fader = speed_fader; this.seq1 = seq1; this.seq2 = seq2; this._pad7 = _pad7; this._pad8 = _pad8; this.seqbase = seqbase; this.channels = channels; this.connections = connections; this.sound = sound; this.scene_sound = scene_sound; this.volume = volume; this.pitch = pitch; this.pan = pan; this.strobe = strobe; this.sound_offset = sound_offset; this._pad4 = _pad4; this.effectdata = effectdata; this.anim_startofs = anim_startofs; this.anim_endofs = anim_endofs; this.blend_mode = blend_mode; this.blend_opacity = blend_opacity; this.color_tag = color_tag; this.alpha_mode = alpha_mode; this._pad2 = _pad2; this.cache_flag = cache_flag; this.sfra = sfra; this.views_format = views_format; this._pad3 = _pad3; this.stereo3d_format = stereo3d_format; this.prop = prop; this.modifiers = modifiers; this.media_playback_rate = media_playback_rate; this.speed_factor = speed_factor; this.retiming_handles = retiming_handles; this._pad5 = _pad5; this.retiming_handle_num = retiming_handle_num; this._pad6 = _pad6; this.runtime = runtime; } } }