//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(456, "UVProjectModifierData", 296)] public class UVProjectModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(80, "Object", 1, "*projectors[10]", "Object[]", true, 120)] public Object[] projectors = new Object[10]; [DNAFieldAttribute(4, "char", 2, "_pad2[4]", "System.Char[]", false, 200)] public char[] _pad2 = new System.Char[4]; [DNAFieldAttribute(4, "int", 3, "num_projectors", "int", false, 204)] public int num_projectors; [DNAFieldAttribute(4, "float", 4, "aspectx", "float", false, 208)] public float aspectx; [DNAFieldAttribute(4, "float", 5, "aspecty", "float", false, 212)] public float aspecty; [DNAFieldAttribute(4, "float", 6, "scalex", "float", false, 216)] public float scalex; [DNAFieldAttribute(4, "float", 7, "scaley", "float", false, 220)] public float scaley; [DNAFieldAttribute(68, "char", 8, "uvlayer_name[68]", "System.Char[]", false, 224)] public char[] uvlayer_name = new System.Char[68]; [DNAFieldAttribute(4, "int", 9, "uvlayer_tmp", "int", false, 292)] public int uvlayer_tmp; public UVProjectModifierData() { this.modifier = default; this.projectors = default; this._pad2 = default; this.num_projectors = default; this.aspectx = default; this.aspecty = default; this.scalex = default; this.scaley = default; this.uvlayer_name = default; this.uvlayer_tmp = default; } public UVProjectModifierData(ModifierData modifier, Object[] projectors, char[] _pad2, int num_projectors, float aspectx, float aspecty, float scalex, float scaley, char[] uvlayer_name, int uvlayer_tmp) { this.modifier = modifier; this.projectors = projectors; this._pad2 = _pad2; this.num_projectors = num_projectors; this.aspectx = aspectx; this.aspecty = aspecty; this.scalex = scalex; this.scaley = scaley; this.uvlayer_name = uvlayer_name; this.uvlayer_tmp = uvlayer_tmp; } } }