//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(206, "BPoint")] public struct BPoint { [DNAFieldAttribute(0, "float", "vec[4]", 4)] public float[] vec = new System.Single[4]; [DNAFieldAttribute(1, "float", "alfa", 4)] public float alfa; [DNAFieldAttribute(2, "float", "weight", 4)] public float weight; [DNAFieldAttribute(3, "uchar", "f1", 1)] public byte f1; [DNAFieldAttribute(4, "char", "_pad1[1]", 1)] public char[] _pad1 = new System.Char[1]; [DNAFieldAttribute(5, "short", "hide", 2)] public short hide; [DNAFieldAttribute(6, "float", "radius", 4)] public float radius; [DNAFieldAttribute(7, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; public BPoint() { this.vec = default; this.alfa = default; this.weight = default; this.f1 = default; this._pad1 = default; this.hide = default; this.radius = default; this._pad = default; } public BPoint(float[] vec, float alfa, float weight, byte f1, char[] _pad1, short hide, float radius, char[] _pad) { this.vec = vec; this.alfa = alfa; this.weight = weight; this.f1 = f1; this._pad1 = _pad1; this.hide = hide; this.radius = radius; this._pad = _pad; } } }