//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(322, "ImageAnim")] public class ImageAnim { [DNAFieldAttribute(0, "ImageAnim", "*next", 24)] public ImageAnim ptr_next; [DNAFieldAttribute(1, "ImageAnim", "*prev", 24)] public ImageAnim ptr_prev; [DNAFieldAttribute(2, "ImBufAnim", "*anim", 0)] public ImBufAnim ptr_anim; public ImageAnim() { this.ptr_next = default; this.ptr_prev = default; this.ptr_anim = default; } public ImageAnim(ImageAnim ptr_next, ImageAnim ptr_prev, ImBufAnim ptr_anim) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_anim = ptr_anim; } } }