//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(57, "BoneColor")] public struct BoneColor { [DNAFieldAttribute(0, "int8_t", "palette_index", 1)] public sbyte palette_index; [DNAFieldAttribute(1, "uchar", "_pad0[7]", 1)] public byte[] _pad0 = new System.Byte[7]; [DNAFieldAttribute(2, "ThemeWireColor", "custom", 16)] public ThemeWireColor custom; public BoneColor() { this.palette_index = default; this._pad0 = default; this.custom = default; } public BoneColor(sbyte palette_index, byte[] _pad0, ThemeWireColor custom) { this.palette_index = palette_index; this._pad0 = _pad0; this.custom = custom; } } }