//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(473, "BooleanModifierData")] public class BooleanModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "Object", "*object", 1160)] public Object ptr_object; [DNAFieldAttribute(2, "Collection", "*collection", 376)] public Collection ptr_collection; [DNAFieldAttribute(3, "float", "double_threshold", 4)] public float double_threshold; [DNAFieldAttribute(4, "char", "operation", 1)] public char operation; [DNAFieldAttribute(5, "char", "solver", 1)] public char solver; [DNAFieldAttribute(6, "char", "material_mode", 1)] public char material_mode; [DNAFieldAttribute(7, "char", "flag", 1)] public char flag; [DNAFieldAttribute(8, "char", "bm_flag", 1)] public char bm_flag; [DNAFieldAttribute(9, "char", "_pad[7]", 1)] public char[] _pad = new System.Char[7]; public BooleanModifierData() { this.modifier = default; this.ptr_object = default; this.ptr_collection = default; this.double_threshold = default; this.operation = default; this.solver = default; this.material_mode = default; this.flag = default; this.bm_flag = default; this._pad = default; } public BooleanModifierData(ModifierData modifier, Object ptr_object, Collection ptr_collection, float double_threshold, char operation, char solver, char material_mode, char flag, char bm_flag, char[] _pad) { this.modifier = modifier; this.ptr_object = ptr_object; this.ptr_collection = ptr_collection; this.double_threshold = double_threshold; this.operation = operation; this.solver = solver; this.material_mode = material_mode; this.flag = flag; this.bm_flag = bm_flag; this._pad = _pad; } } }