//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(145, "CameraStereoSettings")] public struct CameraStereoSettings { [DNAFieldAttribute(0, "float", "interocular_distance", 4)] public float interocular_distance; [DNAFieldAttribute(1, "float", "convergence_distance", 4)] public float convergence_distance; [DNAFieldAttribute(2, "short", "convergence_mode", 2)] public short convergence_mode; [DNAFieldAttribute(3, "short", "pivot", 2)] public short pivot; [DNAFieldAttribute(4, "short", "flag", 2)] public short flag; [DNAFieldAttribute(5, "char", "_pad[2]", 1)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(6, "float", "pole_merge_angle_from", 4)] public float pole_merge_angle_from; [DNAFieldAttribute(7, "float", "pole_merge_angle_to", 4)] public float pole_merge_angle_to; public CameraStereoSettings() { this.interocular_distance = default; this.convergence_distance = default; this.convergence_mode = default; this.pivot = default; this.flag = default; this._pad = default; this.pole_merge_angle_from = default; this.pole_merge_angle_to = default; } public CameraStereoSettings(float interocular_distance, float convergence_distance, short convergence_mode, short pivot, short flag, char[] _pad, float pole_merge_angle_from, float pole_merge_angle_to) { this.interocular_distance = interocular_distance; this.convergence_distance = convergence_distance; this.convergence_mode = convergence_mode; this.pivot = pivot; this.flag = flag; this._pad = _pad; this.pole_merge_angle_from = pole_merge_angle_from; this.pole_merge_angle_to = pole_merge_angle_to; } } }