//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(432, "MVertSkin")] public struct MVertSkin { [DNAFieldAttribute(0, "float", "radius[3]", 4)] public float[] radius = new System.Single[3]; [DNAFieldAttribute(1, "int", "flag", 4)] public int flag; public MVertSkin() { this.radius = default; this.flag = default; } public MVertSkin(float[] radius, int flag) { this.radius = radius; this.flag = flag; } } }