//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(445, "MappingInfoModifierData")] public class MappingInfoModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "Tex", "*texture", 488)] public Tex ptr_texture; [DNAFieldAttribute(2, "Object", "*map_object", 1160)] public Object ptr_map_object; [DNAFieldAttribute(3, "char", "map_bone[64]", 1)] public char[] map_bone = new System.Char[64]; [DNAFieldAttribute(4, "char", "uvlayer_name[68]", 1)] public char[] uvlayer_name = new System.Char[68]; [DNAFieldAttribute(5, "char", "_pad1[4]", 1)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(6, "int", "uvlayer_tmp", 4)] public int uvlayer_tmp; [DNAFieldAttribute(7, "int", "texmapping", 4)] public int texmapping; public MappingInfoModifierData() { this.modifier = default; this.ptr_texture = default; this.ptr_map_object = default; this.map_bone = default; this.uvlayer_name = default; this._pad1 = default; this.uvlayer_tmp = default; this.texmapping = default; } public MappingInfoModifierData(ModifierData modifier, Tex ptr_texture, Object ptr_map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping) { this.modifier = modifier; this.ptr_texture = ptr_texture; this.ptr_map_object = ptr_map_object; this.map_bone = map_bone; this.uvlayer_name = uvlayer_name; this._pad1 = _pad1; this.uvlayer_tmp = uvlayer_tmp; this.texmapping = texmapping; } } }