//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(410, "MaskSpline")] public class MaskSpline { [DNAFieldAttribute(0, "MaskSpline", "*next", 224)] public MaskSpline ptr_next; [DNAFieldAttribute(1, "MaskSpline", "*prev", 224)] public MaskSpline ptr_prev; [DNAFieldAttribute(2, "short", "flag", 2)] public short flag; [DNAFieldAttribute(3, "char", "offset_mode", 1)] public char offset_mode; [DNAFieldAttribute(4, "char", "weight_interp", 1)] public char weight_interp; [DNAFieldAttribute(5, "int", "tot_point", 4)] public int tot_point; [DNAFieldAttribute(6, "MaskSplinePoint", "*points", 272)] public MaskSplinePoint ptr_points; [DNAFieldAttribute(7, "MaskParent", "parent", 184)] public MaskParent parent; [DNAFieldAttribute(8, "MaskSplinePoint", "*points_deform", 272)] public MaskSplinePoint ptr_points_deform; public MaskSpline() { this.ptr_next = default; this.ptr_prev = default; this.flag = default; this.offset_mode = default; this.weight_interp = default; this.tot_point = default; this.ptr_points = default; this.parent = default; this.ptr_points_deform = default; } public MaskSpline(MaskSpline ptr_next, MaskSpline ptr_prev, short flag, char offset_mode, char weight_interp, int tot_point, MaskSplinePoint ptr_points, MaskParent parent, MaskSplinePoint ptr_points_deform) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.flag = flag; this.offset_mode = offset_mode; this.weight_interp = weight_interp; this.tot_point = tot_point; this.ptr_points = ptr_points; this.parent = parent; this.ptr_points_deform = ptr_points_deform; } } }