//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(555, "MovieClip_RuntimeGPUTexture")] public class MovieClip_RuntimeGPUTexture { [DNAFieldAttribute(0, "void", "*next", 0)] public object ptr_next; [DNAFieldAttribute(1, "void", "*prev", 0)] public object ptr_prev; [DNAFieldAttribute(2, "MovieClipUser", "user", 8)] public MovieClipUser user; [DNAFieldAttribute(3, "GPUTexture", "*gputexture[3]", 0)] public GPUTexture[] ptr_gputext = new GPUTexture[3]; public MovieClip_RuntimeGPUTexture() { this.ptr_next = default; this.ptr_prev = default; this.user = default; this.ptr_gputext = default; } public MovieClip_RuntimeGPUTexture(object ptr_next, object ptr_prev, MovieClipUser user, GPUTexture[] ptr_gputext) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.user = user; this.ptr_gputext = ptr_gputext; } } }