//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(671, "NodeCryptomatte_Runtime")] public struct NodeCryptomatte_Runtime { [DNAFieldAttribute(0, "ListBase", "layers", 16)] public ListBase layers; [DNAFieldAttribute(1, "float", "add[3]", 4)] public float[] add = new System.Single[3]; [DNAFieldAttribute(2, "float", "remove[3]", 4)] public float[] remove = new System.Single[3]; public NodeCryptomatte_Runtime() { this.layers = default; this.add = default; this.remove = default; } public NodeCryptomatte_Runtime(ListBase layers, float[] add, float[] remove) { this.layers = layers; this.add = add; this.remove = remove; } } }