//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(508, "NormalEditModifierData")] public class NormalEditModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "char", "defgrp_name[64]", 1)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(2, "Object", "*target", 1160)] public Object ptr_target; [DNAFieldAttribute(3, "short", "mode", 2)] public short mode; [DNAFieldAttribute(4, "short", "flag", 2)] public short flag; [DNAFieldAttribute(5, "short", "mix_mode", 2)] public short mix_mode; [DNAFieldAttribute(6, "char", "_pad[2]", 1)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(7, "float", "mix_factor", 4)] public float mix_factor; [DNAFieldAttribute(8, "float", "mix_limit", 4)] public float mix_limit; [DNAFieldAttribute(9, "float", "offset[3]", 4)] public float[] offset = new System.Single[3]; [DNAFieldAttribute(10, "char", "_pad0[4]", 1)] public char[] _pad0 = new System.Char[4]; [DNAFieldAttribute(11, "void", "*_pad1", 0)] public object ptr__pad1; public NormalEditModifierData() { this.modifier = default; this.defgrp_name = default; this.ptr_target = default; this.mode = default; this.flag = default; this.mix_mode = default; this._pad = default; this.mix_factor = default; this.mix_limit = default; this.offset = default; this._pad0 = default; this.ptr__pad1 = default; } public NormalEditModifierData(ModifierData modifier, char[] defgrp_name, Object ptr_target, short mode, short flag, short mix_mode, char[] _pad, float mix_factor, float mix_limit, float[] offset, char[] _pad0, object ptr__pad1) { this.modifier = modifier; this.defgrp_name = defgrp_name; this.ptr_target = ptr_target; this.mode = mode; this.flag = flag; this.mix_mode = mix_mode; this._pad = _pad; this.mix_factor = mix_factor; this.mix_limit = mix_limit; this.offset = offset; this._pad0 = _pad0; this.ptr__pad1 = ptr__pad1; } } }