//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(485, "SimpleDeformModifierData")] public class SimpleDeformModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "Object", "*origin", 1160)] public Object ptr_origin; [DNAFieldAttribute(2, "char", "vgroup_name[64]", 1)] public char[] vgroup_name = new System.Char[64]; [DNAFieldAttribute(3, "float", "factor", 4)] public float factor; [DNAFieldAttribute(4, "float", "limit[2]", 4)] public float[] limit = new System.Single[2]; [DNAFieldAttribute(5, "char", "mode", 1)] public char mode; [DNAFieldAttribute(6, "char", "axis", 1)] public char axis; [DNAFieldAttribute(7, "char", "deform_axis", 1)] public char deform_axis; [DNAFieldAttribute(8, "char", "flag", 1)] public char flag; [DNAFieldAttribute(9, "void", "*_pad1", 0)] public object ptr__pad1; public SimpleDeformModifierData() { this.modifier = default; this.ptr_origin = default; this.vgroup_name = default; this.factor = default; this.limit = default; this.mode = default; this.axis = default; this.deform_axis = default; this.flag = default; this.ptr__pad1 = default; } public SimpleDeformModifierData(ModifierData modifier, Object ptr_origin, char[] vgroup_name, float factor, float[] limit, char mode, char axis, char deform_axis, char flag, object ptr__pad1) { this.modifier = modifier; this.ptr_origin = ptr_origin; this.vgroup_name = vgroup_name; this.factor = factor; this.limit = limit; this.mode = mode; this.axis = axis; this.deform_axis = deform_axis; this.flag = flag; this.ptr__pad1 = ptr__pad1; } } }