//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(902, "TextVars")] public class TextVars { [DNAFieldAttribute(0, "char", "text[512]", 1)] public char[] text = new System.Char[512]; [DNAFieldAttribute(1, "VFont", "*text_font", 1256)] public VFont ptr_text_font; [DNAFieldAttribute(2, "int", "text_blf_id", 4)] public int text_blf_id; [DNAFieldAttribute(3, "float", "text_size", 4)] public float text_size; [DNAFieldAttribute(4, "float", "color[4]", 4)] public float[] color = new System.Single[4]; [DNAFieldAttribute(5, "float", "shadow_color[4]", 4)] public float[] shadow_color = new System.Single[4]; [DNAFieldAttribute(6, "float", "box_color[4]", 4)] public float[] box_color = new System.Single[4]; [DNAFieldAttribute(7, "float", "outline_color[4]", 4)] public float[] outline_color = new System.Single[4]; [DNAFieldAttribute(8, "float", "loc[2]", 4)] public float[] loc = new System.Single[2]; [DNAFieldAttribute(9, "float", "wrap_width", 4)] public float wrap_width; [DNAFieldAttribute(10, "float", "box_margin", 4)] public float box_margin; [DNAFieldAttribute(11, "float", "shadow_angle", 4)] public float shadow_angle; [DNAFieldAttribute(12, "float", "shadow_offset", 4)] public float shadow_offset; [DNAFieldAttribute(13, "float", "shadow_blur", 4)] public float shadow_blur; [DNAFieldAttribute(14, "float", "outline_width", 4)] public float outline_width; [DNAFieldAttribute(15, "char", "flag", 1)] public char flag; [DNAFieldAttribute(16, "char", "align", 1)] public char align; [DNAFieldAttribute(17, "char", "align_y", 1)] public char align_y; [DNAFieldAttribute(18, "char", "_pad[5]", 1)] public char[] _pad = new System.Char[5]; public TextVars() { this.text = default; this.ptr_text_font = default; this.text_blf_id = default; this.text_size = default; this.color = default; this.shadow_color = default; this.box_color = default; this.outline_color = default; this.loc = default; this.wrap_width = default; this.box_margin = default; this.shadow_angle = default; this.shadow_offset = default; this.shadow_blur = default; this.outline_width = default; this.flag = default; this.align = default; this.align_y = default; this._pad = default; } public TextVars( char[] text, VFont ptr_text_font, int text_blf_id, float text_size, float[] color, float[] shadow_color, float[] box_color, float[] outline_color, float[] loc, float wrap_width, float box_margin, float shadow_angle, float shadow_offset, float shadow_blur, float outline_width, char flag, char align, char align_y, char[] _pad) { this.text = text; this.ptr_text_font = ptr_text_font; this.text_blf_id = text_blf_id; this.text_size = text_size; this.color = color; this.shadow_color = shadow_color; this.box_color = box_color; this.outline_color = outline_color; this.loc = loc; this.wrap_width = wrap_width; this.box_margin = box_margin; this.shadow_angle = shadow_angle; this.shadow_offset = shadow_offset; this.shadow_blur = shadow_blur; this.outline_width = outline_width; this.flag = flag; this.align = align; this.align_y = align_y; this._pad = _pad; } } }