//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(493, "WeightVGEditModifierData")] public class WeightVGEditModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "char", "defgrp_name[64]", 1)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(2, "short", "edit_flags", 2)] public short edit_flags; [DNAFieldAttribute(3, "short", "falloff_type", 2)] public short falloff_type; [DNAFieldAttribute(4, "float", "default_weight", 4)] public float default_weight; [DNAFieldAttribute(5, "CurveMapping", "*cmap_curve", 424)] public CurveMapping ptr_cmap_curve; [DNAFieldAttribute(6, "float", "add_threshold", 4)] public float add_threshold; [DNAFieldAttribute(7, "float", "rem_threshold", 4)] public float rem_threshold; [DNAFieldAttribute(8, "float", "mask_constant", 4)] public float mask_constant; [DNAFieldAttribute(9, "char", "mask_defgrp_name[64]", 1)] public char[] mask_defgrp_name = new System.Char[64]; [DNAFieldAttribute(10, "int", "mask_tex_use_channel", 4)] public int mask_tex_use_channel; [DNAFieldAttribute(11, "Tex", "*mask_texture", 488)] public Tex ptr_mask_texture; [DNAFieldAttribute(12, "Object", "*mask_tex_map_obj", 1160)] public Object ptr_mask_tex_map_obj; [DNAFieldAttribute(13, "char", "mask_tex_map_bone[64]", 1)] public char[] mask_tex_map_bone = new System.Char[64]; [DNAFieldAttribute(14, "int", "mask_tex_mapping", 4)] public int mask_tex_mapping; [DNAFieldAttribute(15, "char", "mask_tex_uvlayer_name[68]", 1)] public char[] mask_tex_uvlayer_name = new System.Char[68]; [DNAFieldAttribute(16, "void", "*_pad1", 0)] public object ptr__pad1; public WeightVGEditModifierData() { this.modifier = default; this.defgrp_name = default; this.edit_flags = default; this.falloff_type = default; this.default_weight = default; this.ptr_cmap_curve = default; this.add_threshold = default; this.rem_threshold = default; this.mask_constant = default; this.mask_defgrp_name = default; this.mask_tex_use_channel = default; this.ptr_mask_texture = default; this.ptr_mask_tex_map_obj = default; this.mask_tex_map_bone = default; this.mask_tex_mapping = default; this.mask_tex_uvlayer_name = default; this.ptr__pad1 = default; } public WeightVGEditModifierData( ModifierData modifier, char[] defgrp_name, short edit_flags, short falloff_type, float default_weight, CurveMapping ptr_cmap_curve, float add_threshold, float rem_threshold, float mask_constant, char[] mask_defgrp_name, int mask_tex_use_channel, Tex ptr_mask_texture, Object ptr_mask_tex_map_obj, char[] mask_tex_map_bone, int mask_tex_mapping, char[] mask_tex_uvlayer_name, object ptr__pad1) { this.modifier = modifier; this.defgrp_name = defgrp_name; this.edit_flags = edit_flags; this.falloff_type = falloff_type; this.default_weight = default_weight; this.ptr_cmap_curve = ptr_cmap_curve; this.add_threshold = add_threshold; this.rem_threshold = rem_threshold; this.mask_constant = mask_constant; this.mask_defgrp_name = mask_defgrp_name; this.mask_tex_use_channel = mask_tex_use_channel; this.ptr_mask_texture = ptr_mask_texture; this.ptr_mask_tex_map_obj = ptr_mask_tex_map_obj; this.mask_tex_map_bone = mask_tex_map_bone; this.mask_tex_mapping = mask_tex_mapping; this.mask_tex_uvlayer_name = mask_tex_uvlayer_name; this.ptr__pad1 = ptr__pad1; } } }