//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(574, "bNodePanelState")] public struct bNodePanelState { [DNAFieldAttribute(0, "int", "identifier", 4)] public int identifier; [DNAFieldAttribute(1, "char", "flag", 1)] public char flag; [DNAFieldAttribute(2, "char", "_pad[3]", 1)] public char[] _pad = new System.Char[3]; public bNodePanelState() { this.identifier = default; this.flag = default; this._pad = default; } public bNodePanelState(int identifier, char flag, char[] _pad) { this.identifier = identifier; this.flag = flag; this._pad = _pad; } } }