//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class AssetShelf { public AssetShelf ptr_next; public AssetShelf ptr_prev; public char[] idname = new System.Char[64]; public AssetShelfType ptr_type; public AssetShelfSettings settings; public short preferred_row_count; public short instance_flag; public char[] _pad = new System.Char[4]; public AssetShelf(AssetShelf ptr_next, AssetShelf ptr_prev, char[] idname, AssetShelfType ptr_type, AssetShelfSettings settings, short preferred_row_count, short instance_flag, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.idname = idname; this.ptr_type = ptr_type; this.settings = settings; this.preferred_row_count = preferred_row_count; this.instance_flag = instance_flag; this._pad = _pad; } } }