//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct BezTriple { public float[,] vec = new System.Single[3,3]; public float alfa; public float weight; public float radius; public char ipo; public byte h1; public byte h2; public byte f1; public byte f2; public byte f3; public char hide; public char easing; public float back; public float amplitude; public float period; public char auto_handle_type; public char[] _pad = new System.Char[3]; public BezTriple( float[,] vec, float alfa, float weight, float radius, char ipo, byte h1, byte h2, byte f1, byte f2, byte f3, char hide, char easing, float back, float amplitude, float period, char auto_handle_type, char[] _pad) { this.vec = vec; this.alfa = alfa; this.weight = weight; this.radius = radius; this.ipo = ipo; this.h1 = h1; this.h2 = h2; this.f1 = f1; this.f2 = f2; this.f3 = f3; this.hide = hide; this.easing = easing; this.back = back; this.amplitude = amplitude; this.period = period; this.auto_handle_type = auto_handle_type; this._pad = _pad; } } }