//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct BoidData { public float health; public float[] acc = new System.Single[3]; public short state_id; public short mode; public BoidData(float health, float[] acc, short state_id, short mode) { this.health = health; this.acc = acc; this.state_id = state_id; this.mode = mode; } } }