//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class BooleanModifierData { public ModifierData modifier; public Object ptr_object; public Collection ptr_collection; public float double_threshold; public char operation; public char solver; public char material_mode; public char flag; public char bm_flag; public char[] _pad = new System.Char[7]; public BooleanModifierData(ModifierData modifier, Object ptr_object, Collection ptr_collection, float double_threshold, char operation, char solver, char material_mode, char flag, char bm_flag, char[] _pad) { this.modifier = modifier; this.ptr_object = ptr_object; this.ptr_collection = ptr_collection; this.double_threshold = double_threshold; this.operation = operation; this.solver = solver; this.material_mode = material_mode; this.flag = flag; this.bm_flag = bm_flag; this._pad = _pad; } } }