//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class CameraBGImage { public CameraBGImage ptr_next; public CameraBGImage ptr_prev; public Image ptr_ima; public ImageUser iuser; public MovieClip ptr_clip; public MovieClipUser cuser; public float[] offset = new System.Single[2]; public float scale; public float rotation; public float alpha; public short flag; public short source; public CameraBGImage(CameraBGImage ptr_next, CameraBGImage ptr_prev, Image ptr_ima, ImageUser iuser, MovieClip ptr_clip, MovieClipUser cuser, float[] offset, float scale, float rotation, float alpha, short flag, short source) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_ima = ptr_ima; this.iuser = iuser; this.ptr_clip = ptr_clip; this.cuser = cuser; this.offset = offset; this.scale = scale; this.rotation = rotation; this.alpha = alpha; this.flag = flag; this.source = source; } } }