//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct CameraStereoSettings { public float interocular_distance; public float convergence_distance; public short convergence_mode; public short pivot; public short flag; public char[] _pad = new System.Char[2]; public float pole_merge_angle_from; public float pole_merge_angle_to; public CameraStereoSettings(float interocular_distance, float convergence_distance, short convergence_mode, short pivot, short flag, char[] _pad, float pole_merge_angle_from, float pole_merge_angle_to) { this.interocular_distance = interocular_distance; this.convergence_distance = convergence_distance; this.convergence_mode = convergence_mode; this.pivot = pivot; this.flag = flag; this._pad = _pad; this.pole_merge_angle_from = pole_merge_angle_from; this.pole_merge_angle_to = pole_merge_angle_to; } } }