//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct ColorManagedDisplaySettings { public char[] display_device = new System.Char[64]; public ColorManagedDisplaySettings(char[] display_device) { this.display_device = display_device; } } }