//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct FreestyleConfig { public ListBase modules; public int mode; public int raycasting_algorithm; public int flags; public float sphere_radius; public float dkr_epsilon; public float crease_angle; public ListBase linesets; public FreestyleConfig(ListBase modules, int mode, int raycasting_algorithm, int flags, float sphere_radius, float dkr_epsilon, float crease_angle, ListBase linesets) { this.modules = modules; this.mode = mode; this.raycasting_algorithm = raycasting_algorithm; this.flags = flags; this.sphere_radius = sphere_radius; this.dkr_epsilon = dkr_epsilon; this.crease_angle = crease_angle; this.linesets = linesets; } } }