//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct GPUDOFSettings { public float focus_distance; public float fstop; public float focal_length; public float sensor; public float rotation; public float ratio; public int num_blades; public int high_quality; public GPUDOFSettings(float focus_distance, float fstop, float focal_length, float sensor, float rotation, float ratio, int num_blades, int high_quality) { this.focus_distance = focus_distance; this.fstop = fstop; this.focal_length = focal_length; this.sensor = sensor; this.rotation = rotation; this.ratio = ratio; this.num_blades = num_blades; this.high_quality = high_quality; } } }