//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class GreasePencilArrayModifierData { public ModifierData modifier; public GreasePencilModifierInfluenceData influence; public Object ptr_object; public int count; public int flag; public float[] offset = new System.Single[3]; public float[] shift = new System.Single[3]; public float[] rnd_offset = new System.Single[3]; public float[] rnd_rot = new System.Single[3]; public float[] rnd_scale = new System.Single[3]; public char[] _pad = new System.Char[4]; public int seed; public int mat_rpl; public GreasePencilArrayModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, Object ptr_object, int count, int flag, float[] offset, float[] shift, float[] rnd_offset, float[] rnd_rot, float[] rnd_scale, char[] _pad, int seed, int mat_rpl) { this.modifier = modifier; this.influence = influence; this.ptr_object = ptr_object; this.count = count; this.flag = flag; this.offset = offset; this.shift = shift; this.rnd_offset = rnd_offset; this.rnd_rot = rnd_rot; this.rnd_scale = rnd_scale; this._pad = _pad; this.seed = seed; this.mat_rpl = mat_rpl; } } }