//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class GreasePencilLayerTreeNode { public GreasePencilLayerTreeNode ptr_next; public GreasePencilLayerTreeNode ptr_prev; public GreasePencilLayerTreeGroup ptr_parent; public char ptr_name; public sbyte type; public byte[] color = new System.Byte[3]; public int flag; public GreasePencilLayerTreeNode(GreasePencilLayerTreeNode ptr_next, GreasePencilLayerTreeNode ptr_prev, GreasePencilLayerTreeGroup ptr_parent, char ptr_name, sbyte type, byte[] color, int flag) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_parent = ptr_parent; this.ptr_name = ptr_name; this.type = type; this.color = color; this.flag = flag; } } }