//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class GridPaintMask { public float ptr_data; public int level; public char[] _pad = new System.Char[4]; public GridPaintMask(float ptr_data, int level, char[] _pad) { this.ptr_data = ptr_data; this.level = level; this._pad = _pad; } } }