//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class KeyBlock { public KeyBlock ptr_next; public KeyBlock ptr_prev; public float pos; public float curval; public short type; public char[] _pad1 = new System.Char[2]; public short relative; public short flag; public int totelem; public int uid; public object ptr_data; public char[] name = new System.Char[64]; public char[] vgroup = new System.Char[64]; public float slidermin; public float slidermax; public KeyBlock(KeyBlock ptr_next, KeyBlock ptr_prev, float pos, float curval, short type, char[] _pad1, short relative, short flag, int totelem, int uid, object ptr_data, char[] name, char[] vgroup, float slidermin, float slidermax) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.pos = pos; this.curval = curval; this.type = type; this._pad1 = _pad1; this.relative = relative; this.flag = flag; this.totelem = totelem; this.uid = uid; this.ptr_data = ptr_data; this.name = name; this.vgroup = vgroup; this.slidermin = slidermin; this.slidermax = slidermax; } } }