//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct MLoopUV { public float[] uv = new System.Single[2]; public int flag; public MLoopUV(float[] uv, int flag) { this.uv = uv; this.flag = flag; } } }