//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct MVertSkin { public float[] radius = new System.Single[3]; public int flag; public MVertSkin(float[] radius, int flag) { this.radius = radius; this.flag = flag; } } }