//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class MovieClip_RuntimeGPUTexture { public object ptr_next; public object ptr_prev; public MovieClipUser user; public GPUTexture[] ptr_gputext = new GPUTexture[3]; public MovieClip_RuntimeGPUTexture(object ptr_next, object ptr_prev, MovieClipUser user, GPUTexture[] ptr_gputext) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.user = user; this.ptr_gputext = ptr_gputext; } } }