//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class MovieTrackingObject { public MovieTrackingObject ptr_next; public MovieTrackingObject ptr_prev; public char[] name = new System.Char[64]; public int flag; public float scale; public ListBase tracks; public ListBase plane_tracks; public MovieTrackingTrack ptr_active_track; public MovieTrackingPlaneTrack ptr_active_plane_track; public MovieTrackingReconstruction reconstruction; public int keyframe1; public int keyframe2; public MovieTrackingObject(MovieTrackingObject ptr_next, MovieTrackingObject ptr_prev, char[] name, int flag, float scale, ListBase tracks, ListBase plane_tracks, MovieTrackingTrack ptr_active_track, MovieTrackingPlaneTrack ptr_active_plane_track, MovieTrackingReconstruction reconstruction, int keyframe1, int keyframe2) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.flag = flag; this.scale = scale; this.tracks = tracks; this.plane_tracks = plane_tracks; this.ptr_active_track = ptr_active_track; this.ptr_active_plane_track = ptr_active_plane_track; this.reconstruction = reconstruction; this.keyframe1 = keyframe1; this.keyframe2 = keyframe2; } } }