//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct NodeBlurData { public short sizex; public short sizey; public short samples; public short maxspeed; public short minspeed; public short relative; public short aspect; public short curved; public float fac; public float percentx; public float percenty; public short filtertype; public char bokeh; public char gamma; public int image_in_width; public int image_in_height; public NodeBlurData( short sizex, short sizey, short samples, short maxspeed, short minspeed, short relative, short aspect, short curved, float fac, float percentx, float percenty, short filtertype, char bokeh, char gamma, int image_in_width, int image_in_height) { this.sizex = sizex; this.sizey = sizey; this.samples = samples; this.maxspeed = maxspeed; this.minspeed = minspeed; this.relative = relative; this.aspect = aspect; this.curved = curved; this.fac = fac; this.percentx = percentx; this.percenty = percenty; this.filtertype = filtertype; this.bokeh = bokeh; this.gamma = gamma; this.image_in_width = image_in_width; this.image_in_height = image_in_height; } } }