//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct NodeConvertColorSpace { public char[] from_color_space = new System.Char[64]; public char[] to_color_space = new System.Char[64]; public NodeConvertColorSpace(char[] from_color_space, char[] to_color_space) { this.from_color_space = from_color_space; this.to_color_space = to_color_space; } } }