//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class NodeForeachGeometryElementGenerationItems { public NodeForeachGeometryElementGenerationItem ptr_items; public int items_num; public int active_index; public int next_identifier; public char[] _pad = new System.Char[4]; public NodeForeachGeometryElementGenerationItems(NodeForeachGeometryElementGenerationItem ptr_items, int items_num, int active_index, int next_identifier, char[] _pad) { this.ptr_items = ptr_items; this.items_num = items_num; this.active_index = active_index; this.next_identifier = next_identifier; this._pad = _pad; } } }