//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct NodeShaderHairPrincipled { public short model; public short parametrization; public char[] _pad = new System.Char[4]; public NodeShaderHairPrincipled(short model, short parametrization, char[] _pad) { this.model = model; this.parametrization = parametrization; this._pad = _pad; } } }