//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct NodeShaderNormalMap { public int space; public char[] uv_map = new System.Char[64]; public NodeShaderNormalMap(int space, char[] uv_map) { this.space = space; this.uv_map = uv_map; } } }