//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct NodeShaderVectTransform { public int type; public int convert_from; public int convert_to; public char[] _pad = new System.Char[4]; public NodeShaderVectTransform(int type, int convert_from, int convert_to, char[] _pad) { this.type = type; this.convert_from = convert_from; this.convert_to = convert_to; this._pad = _pad; } } }