//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class ParticleDupliWeight { public ParticleDupliWeight ptr_next; public ParticleDupliWeight ptr_prev; public Object ptr_ob; public short count; public short flag; public short index; public char[] _pad0 = new System.Char[2]; public ParticleDupliWeight(ParticleDupliWeight ptr_next, ParticleDupliWeight ptr_prev, Object ptr_ob, short count, short flag, short index, char[] _pad0) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_ob = ptr_ob; this.count = count; this.flag = flag; this.index = index; this._pad0 = _pad0; } } }