//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class RenderSlot { public RenderSlot ptr_next; public RenderSlot ptr_prev; public char[] name = new System.Char[64]; public RenderResult ptr_render; public RenderSlot(RenderSlot ptr_next, RenderSlot ptr_prev, char[] name, RenderResult ptr_render) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.ptr_render = ptr_render; } } }