//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct RimShaderFxData { public ShaderFxData shaderfx; public int[] offset = new System.Int32[2]; public int flag; public float[] rim_rgb = new System.Single[3]; public float[] mask_rgb = new System.Single[3]; public int mode; public int[] blur = new System.Int32[2]; public int samples; public char[] _pad = new System.Char[4]; public ShaderFxData_Runtime runtime; public RimShaderFxData(ShaderFxData shaderfx, int[] offset, int flag, float[] rim_rgb, float[] mask_rgb, int mode, int[] blur, int samples, char[] _pad, ShaderFxData_Runtime runtime) { this.shaderfx = shaderfx; this.offset = offset; this.flag = flag; this.rim_rgb = rim_rgb; this.mask_rgb = mask_rgb; this.mode = mode; this.blur = blur; this.samples = samples; this._pad = _pad; this.runtime = runtime; } } }