//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct SequencerTonemapModifierData { public SequenceModifierData modifier; public float key; public float offset; public float gamma; public float intensity; public float contrast; public float adaptation; public float correction; public int type; public SequencerTonemapModifierData(SequenceModifierData modifier, float key, float offset, float gamma, float intensity, float contrast, float adaptation, float correction, int type) { this.modifier = modifier; this.key = key; this.offset = offset; this.gamma = gamma; this.intensity = intensity; this.contrast = contrast; this.adaptation = adaptation; this.correction = correction; this.type = type; } } }